public class Main extends Sprite { private var _sprite:Sprite = new Sprite( ); private var _vx:Number = 1; private var _vy:Number = 1; private var _timer:Timer;
public function Main( ) { _sprite.graphics.beginFill(0x0000ff, 100); _sprite.graphics.drawCircle(0, 0, 25); _sprite.graphics.endFill( ); _sprite.x = 50; _sprite.y = 100; addChild(_sprite); _timer = new Timer(30); _timer.addEventListener("timer", onTimer); _timer.start( ); }
public function onTimer(event:TimerEvent):void { _sprite.x += _vx; _sprite.y += _vy; } } }
Related Scripts with Example Source Code in same category :