package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { private var _sprite:Sprite = new Sprite( ); private var _vx:Number = 3; public function Main( ) { _sprite.graphics.beginFill(0x0000ff, 100); _sprite.graphics.drawCircle(0, 0, 25); _sprite.graphics.endFill( ); _sprite.x = 50; _sprite.y = 10; addChild(_sprite); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { _sprite.x += _vx; } } }
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