public class Main extends Sprite { protected var myShape:DisplayObject;
public function Main() { var fps:int = 60;
var mspf:int = Math.round(1 / fps * 1000);
var t:Timer = new Timer(mspf); t.addEventListener(TimerEvent.TIMER, onTimer); t.start(); var s:Sprite = new Sprite(); addChild(s); myShape = getChildAt(0); }
protected function onTimer(event:TimerEvent):void { myShape.x += 0.5;
event.updateAfterEvent(); } } }
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