package { import flash.display.Sprite; import flash.text.TextField; import flash.utils.Timer; import flash.events.TimerEvent; public class Main extends Sprite { var timer:Timer = new Timer(1000); private var _text:TextField; private var _start:uint; public function Main( ) { _start = 0; _text = new TextField( ); addChild(_text); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start( ); } private function onTimer(event:TimerEvent):void { _text.text = (timer.currentCount - _start) + " milliseconds"; } }}
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