public class Main extends Sprite { public function Main( ) { stage.frameRate = 1; var timer:Timer = new Timer(100, 0); timer.start( ); timer.addEventListener(TimerEvent.TIMER, timerListener); }
private function timerListener (e:TimerEvent):void { var rect:Sprite = new Sprite( ); rect.graphics.lineStyle(1); rect.graphics.beginFill(0x0000FF); rect.graphics.drawRect(0, 0, 150, 75); rect.x = Math.floor(Math.random( )*stage.stageWidth); rect.y = Math.floor(Math.random( )*stage.stageHeight);
addChild(rect);
e.updateAfterEvent( ) } } }
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