package { import flash.display.Sprite; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { private var _PreviousTime:Number = 0; public function Main( ) { var tTimer:Timer = new Timer(500, 10); tTimer.addEventListener(TimerEvent.TIMER, onTimer); tTimer.start( ); } private function onTimer(event:TimerEvent):void { trace(flash.utils.getTimer( ) - _PreviousTime); _PreviousTime = flash.utils.getTimer( ); } }}
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