public class Main extends Sprite { private var keyoutput:TextField = new TextField( ); public function Main() { keyoutput.text = "Press any key..."; keyoutput.autoSize = TextFieldAutoSize.LEFT; keyoutput.border = true; keyoutput.background = true; addChild(keyoutput);
private function keyDownListener (e:KeyboardEvent):void { keyoutput.text = "The key code for the key you pressed is: " + e.keyCode + "n"; keyoutput.appendText("The character code for the key you pressed is: " + e.charCode + "n"); keyoutput.appendText("The character for the key you pressed is: " + String.fromCharCode(e.charCode)); } } }
Related Scripts with Example Source Code in same category :