package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.Keyboard; public class Main extends Sprite { private var keyoutput:TextField; public function Main() { keyoutput = new TextField( ); keyoutput.text = "Press any key..."; keyoutput.autoSize = TextFieldAutoSize.LEFT; keyoutput.border = true; keyoutput.background = true; addChild(keyoutput); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); } private function keyDownListener (e:KeyboardEvent):void { if (e.keyCode == Keyboard.ESCAPE) { trace("The Escape key was pressed"); } } }}
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