package{ import flash.display.Sprite; import flash.events.KeyboardEvent; public class Main extends Sprite { private var sprite:Sprite = new Sprite(); public function Main() { sprite.graphics.beginFill(0xFF0000, 1); sprite.graphics.drawRect(0, 0, 20, 20); sprite.graphics.endFill(); addChild(sprite); this.stage.addEventListener(KeyboardEvent.KEY_UP,moveSprite); } private function moveSprite(keyEvent:KeyboardEvent):void { switch (keyEvent.keyCode) { case 37: sprite.x--; break; case 38: sprite.y--; break; case 39: sprite.x++ break; case 40: sprite.y++; break; default: break; } } }}
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