package{ import flash.display.*; public class Main extends Sprite{ public function Main(){ var linesA:Shape = new Shape(); var linesB:Shape = new Shape(); var linesC:Shape = new Shape(); var linesD:Shape = new Shape(); addChild(linesA); addChild(linesB); addChild(linesC); addChild(linesD); linesA.x = 100; linesA.y = 100; linesA.graphics.lineStyle(20, 0, 100, false, "none", "none", "round"); linesA.graphics.lineTo(100, 0); linesA.graphics.lineTo(0, 50); linesB.x = 250; linesB.y = 100; linesB.graphics.lineStyle(20, 0, 100, false, "none", "none", "none"); linesB.graphics.lineTo(100, 0); linesB.graphics.lineTo(0, 50); linesC.x = 100; linesC.y = 200; linesC.graphics.lineStyle(20, 0, 100, false, "none", "none", "miter"); linesC.graphics.lineTo(100, 0); linesC.graphics.lineTo(0, 50); linesD.x = 250; linesD.y = 200; linesD.graphics.lineStyle(20, 0, 100, false, "none", "none", "miter", 10); linesD.graphics.lineTo(100, 0); linesD.graphics.lineTo(0, 50);
} } }
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