package{ import flash.display.*; public class Main extends Sprite{ public function Main(){ var rectangleB:Shape = new Shape(); rectangleB.graphics.lineStyle(1, 0, 100, false, "none"); rectangleB.graphics.lineTo(100, 0); rectangleB.graphics.lineTo(100, 50); rectangleB.graphics.lineTo(0, 50); rectangleB.graphics.lineTo(0, 0); rectangleB.y = 1; rectangleB.scaleX = 400; addChild(rectangleB); } }}
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