public class Main extends Sprite{ public function Main(){ var fixedGear:Bicycle = new Bicycle(1); // trace(fixedGear.wheels); //Wrong! Compiler error. trace(Bicycle.wheels); //Right! 2
} } } class Bicycle { public static var wheels:Number = 2;
private var _gears:Number; public function get gears():Number { return _gears; }
public function Bicycle(numberOfGears:Number) { this._gears = numberOfGears; } }
Related Scripts with Example Source Code in same category :