package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var eighteenSpeed:Bicycle = new Bicycle(18); var fixedGear:Bicycle = new Bicycle(1); trace(eighteenSpeed.gears); //18 trace(fixedGear.gears); //1 } }} class Bicycle { private var _gears:Number; public function get gears():Number { return _gears; } public function Bicycle(numberOfGears:Number) { this._gears = numberOfGears; } }
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