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Ming functions for Flash
Warning:
This extension is EXPERIMENTAL. The behaviour of this extension -- including the names of its functions and anything else documented about this extension -- may change without notice in a future release of PHP. Use this extension at your own risk. First of all: Ming is not an acronym. Ming is an open-source (LGPL) library which allows you to create SWF ("Flash") format movies. Ming supports almost all of Flash 4's features, including: shapes, gradients, bitmaps (pngs and jpegs), morphs ("shape tweens"), text, buttons, actions, sprites ("movie clips"), streaming mp3, and color transforms --the only thing that's missing is sound events. Note that all values specifying length, distance, size, etc. are in "twips", twenty units per pixel. That's pretty much arbitrary, though, since the player scales the movie to whatever pixel size is specified in the embed/object tag, or the entire frame if not embedded. Ming offers a number of advantages over the existing PHP/libswf module. You can use Ming anywhere you can compile the code, whereas libswf is closed-source and only available for a few platforms, Windows not one of them. Ming provides some insulation from the mundane details of the SWF file format, wrapping the movie elements in PHP objects. Also, Ming is still being maintained; if there's a feature that you want to see, just let us know at » http://ming.sourceforge.net/. Ming was added in PHP 4.0.5. To use Ming with PHP, you first need to build and install the Ming library. Source code and installation instructions are available at the Ming home page: » http://ming.sourceforge.net/ along with examples, a small tutorial, and the latest news. Download the ming archive. Unpack the archive. Go in the Ming directory. make. make install.
This will build Example 1331. built into PHP (Unix)
Now either just add The constants below are defined by this extension, and will only be available when the extension has either been compiled into PHP or dynamically loaded at runtime.
The classes below are defined by this extension, and will only be available when the extension has either been compiled into PHP or dynamically loaded at runtime. Table of Contents
Code Examples / Notes » ref.mingattila
You can get several .fdb font files from http://www.neuralust.com/~mingdocs/fonts/getfonts.htm
gaz_b3
The current CVS version, Ming 0.3a, supports a lot of MX ActionScript including the MX Drawing API. This is very nice for easy command line compiling of MX ActionScript only movies. For example: <? ming_setScale(20.00000000); ming_useswfversion(6); $movie = new SWFMovie(); $movie->setDimension(550,400); $movie->setBackground(0xcc, 0xcc, 0xcc ); $movie->setRate(31); // mx actionscript $strAction = " _root.createEmptyMovieClip ( 'triangle', 1 ); with ( _root.triangle ) { lineStyle( 5, 0xff00ff, 100 ); moveTo( 200, 200 ); lineTo( 300,300 ); lineTo( 100, 300 ); lineTo( 200, 200 ); } "; $movie->add(new SWFAction( str_replace("\r", "", $strAction) )); $movie->save("trianglemx.swf"); ?> Lots of examples here: http://www16.brinkster.com/gazb/ming/ catfarm
I tried to use the code suggested below by random at nowhere dot com to extract the width and height from an swf with no success, however the following worked for me in php 5. <?php $info = getimagesize('flashfile.swf'); $w = $info[0]; $h = $info[1]; ?> not sure how far back it works, or with what versions of flash, but it seems to work with flash 7 files just fine. rolf
Here is a little font browser I made to try and typeset match my designers font from the pack of 1300+ fdb I found on google: <? $m = new SWFMovie(); $m->setBackground(0xFF, 0xFF, 0xFF); $m->setDimension(320, 40); function drawGlyphString($string, $s, $f, $fill) { $s->setRightFill($fill); $s->movePenTo(0, $f->getAscent()); for ($i=0; $i<strlen($string); $i++) { $s->drawGlyph($f, substr($string,$i,1), $size); $s->movePen($f->getWidth(substr($string,$i,1)), 0); } } function drawFont($f) { $logo = new SWFShape(); $grey = $logo->addFill(0, 0, 0); drawGlyphString('yrt '.$_REQUEST['fdb'], $logo, $f, $grey); return $logo; } if ($_REQUEST['fdb']) { $f = new SWFFont($_REQUEST['fdb']); $i = $m->add(drawFont($f)); $i->scaleTo(0.5); header('Content-type: application/x-shockwave-flash'); $m->output(); } else { if (!$_REQUEST['o']) $_REQUEST['o']=0; if (!$_REQUEST['l']) $_REQUEST['l']=80; $o=$_REQUEST['o']; $l=$_REQUEST['l']; $d = dir("."); while (false !== ($entry = $d->read())) { if (stristr($entry, 'fdb') && !strstr($entry, '-I') && !strstr($entry, '-B')) { if ($_REQUEST['o']) { $_REQUEST['o']--; } elseif ($_REQUEST['l'] ) { $_REQUEST['l']--; echo '<iframe height="30px" src="fonts.php?fdb='.$entry.'&" title="'.$entry.'"></iframe>'; } else { echo '<img src="/creativesyndrome.com/logo.png"> <a href="?l='.$l.'&o='.($o+$l).'">next ></a>';exit; } } } $d->close(); } ?> wokan
For those who don't get the naming, _Ming_ the Merciless was comic book hero _Flash_ Gordon's arch enemy.
random
For those looking for just getting size of a .swf file : <? // bytes_to_signed_int(data,offset,length) function b2i($d,$o,$l) { $s=(ord($d[$o/8])>>(7-$o%8))&1; $r=0; for ($i=$o+1;$i<$o+$l;$i++) { $b=(ord($d[$i/8])>>(7-$i%8))&1; $r=($r<<1)+($s?!$b:$b); } if ($s) { $r++; $r=-$r; } return $r; } // flash9 or <9 but uncompressed $f="myfile.swf"; // get only 20 first bytes $d=file_get_contents($f,0,null,0,20); echo "Version of Flash : ".ord($d[3])." "; $s=unpack("V",substr($d,4,4)); echo "FileSize : ".$s[1]." bytes "; // here is the decompression, fix this for flash <9 if (substr($d,0,3)=="CWS") $d=substr($d,0,8).gzinflate(substr($d,8)); $nb=ord($d[8])>>3; // bytes needed $xmin=b2i($d,8*8+5,$nb); $xmax=b2i($d,8*8+5+$nb,$nb); $ymin=b2i($d,8*8+5+2*$nb,$nb); $ymax=b2i($d,8*8+5+3*$nb,$nb); // width=xmax-xmin, height=ymax-ymin, twips->pixels = /20 echo "width=".(($xmax-$xmin)/20)." "; echo "height=".(($ymax-$ymin)/20)." "; ?> scottie_too_hottie7
For People Like My Mate, Matt, Who Dosent Know Much PHP, I Am Creating A Simpeler PHP Libary. It Runs Under Ming 0.3 It - Along With Two Examples - Can Be Currently Downloaded From The Link Below PLEASE NOTE : At The Time Of This Post, The Libary Is Currently Is Unfinished And Currently Looks Like A Mess Of Files - But It Works! http://members.lycos.co.uk/cgming/simpleswf.html kunnoichi
//In quicktime, movies may be exported as jpeg or png //This object will convert any movie that has been saved as a group of images into //an swf file. The frame rate and other attributes can be controlled $path = "my_movie_dir"; //relative path to the jpg/png or bmp files $frame_rate=30; //frame rate of the flash movie $quality=50; //image quality during conversion (only valid if not jpeg) $skip_rate=5; //how many frames to skip set_time_limit("600"); //this could take some time $converter=new images_to_swf($path,$frame_rate,$skip_rate); //$converter->convert_images(70); //Use this if using non jpeg files or decreasing the quality $converter->make_movie();//Make the movie //Do two things with it $converter->save_movie("my_movie_dir/my_movie.swf"); $converter->output_movie(); class images_to_swf { var $path; //path to the image files var $skip_rate; var $movie; var $images=array(); function images_to_swf($path,$frame_rate=30,$skip_rate=5) { $this->path=$path; $this->skip_rate=$skip_rate; $this->movie=new swfmovie (); $this->movie->setrate ($frame_rate); } function convert_images($quality=80,$delete_old_files=1) { $main = opendir($this->path); rewinddir($main); //first convert to jpeg (if we have to) //also change the quality while($filename = readdir($main)) { //only use valid file types if (ereg("(png|bmp|jpg|jpeg)\$",$filename)) { $file_path=$this->path."/".$filename; if (ereg("png\$",$filename)) $temp_img=imagecreatefrompng ($file_path); else if (ereg("bmp\$",$filename)) $temp_img=imagecreatefrompng ($file_path); else if (ereg("(jpg|jpeg)\$",$filename)) $temp_img=imagecreatefromjpeg ($file_path); if (ereg("(png|bmp)\$",$filename)) { if ($delete_old_files) unlink($file_path); $new_file_path=$file_path.".jpg"; } else $new_file_path=$file_path; ImageJPEG($temp_img,$new_file_path,$quality); //echo "Converted $filename to $new_file_path at quality $quality<br />"; } } } function make_movie() { $main = opendir($this->path); rewinddir($main); //Get all valid jpegs while($filename = readdir($main)) { if (ereg("(jpg|jpeg)\$",$filename)) { $file_path=$this->path."/".$filename; $valid_paths[]=$file_path; } } //Put jpegs in order sort($valid_paths); //then create the movie for ($a=0; $a<count($valid_paths); $a=$a+$this->skip_rate) { $fp = fopen($valid_paths[$a],"rb"); $this->images[$a] = fread($fp,999999); fclose($fp); $this->movie->add(new swfbitmap($this->images[$a])); $this->movie->nextframe(); //echo "Added ".$valid_paths[$a]." to the movie<br />\n"; } } function save_movie($file_name) { $this->movie->save($file_name); } function output_movie() { header('Content-type: application/x-shockwave-flash'); $this->movie->output(); } } ivv_rousse
// Simple button with link <?php Ming_setScale(1.0); function makeRect($r, $g, $b){ $s = new SWFShape(); $s->setRightFill($s->addFill($r, $g, $b)); $s->movePenTo(-100,-20); $s->drawLineTo(100,-20); $s->drawLineTo(100,20); $s->drawLineTo(-100,20); $s->drawLineTo(-100,-20); return $s; } // Set Font $font = new SWFFont("test.fdb"); $text1 = new SWFText(); $text1->setFont($font); $text1->moveTo(155, 410); $text1->setColor(0x00, 0x00, 0x00); $text1->setHeight(28); $text1->addString("php.net"); $b1 = new SWFButton(); $b1->setUp(makeRect(0xff, 0, 0)); $b1->setOver(makeRect(0xcc, 0, 0)); $b1->setDown(makeRect(0, 0, 0xaa)); $b1->setHit(makeRect(0, 0, 0)); $b1->addAction(new SWFAction("getURL('http://www.php.net/', 'phpsite');"), SWFBUTTON_MOUSEUP); $m = new SWFMovie(); $m->setDimension(1000,1000); $m->setBackground(0xcc, 0xcc, 0xcc); $i = $m->add($b1); $m->add($text1); $i->setName("phpsite"); $i->moveTo(200,400); header("Content-type: application/x-shockwave-flash"); $m->output(); ?> dank
/* If you are looking to do some simple interaction between Flash MX and php, here is an extremely basic model to get you started. The Flash file has a simple Input Text field which allows the user to enter text (ie a textbox). The flash then passes the textfield to the php script for processing/database interaction etc. The idea is a form made in Flash, but processing by php/mysql (or whatever). If you want to handle all GUI in Flash, see the links below for more info. All "Actions" or "Action Script" located in frame 1, layer 1. In Flash, create an Input Box with an instance name of myTextBox. Create a "submit button" using Insert>New Symbol>Movie Clip. Dont use the PushButton Component or you will have to add scripting to that component (ie outside Frame1 Layer1). Keeping all the Action Script in Frame1 makes for a simpler example. Next, click on the background in Frame1 (the "Properties" dialog should show the Background color). Hit F9 to show actions for Frame1. Enter the below code: */ //Create object to hold vars dataSender = new LoadVars(); //Define submit button behavior submit_button.onRelease = function() { //assign properties to LoadVars object created previously //myTextBox is instance name for input text box //foo will be the var passed to php (ie $foo) //Set foo to the text entered by user dataSender.foo = myTextBox.text; //Call flash's send function to send foo to the php script //Using "_self" will pass control to the php script dataSender.send("testFlash.php", "_self", "POST"); } /* Put the swf file in an html file and upload it to the server Create the below php file and save it as testFlash.php: <?php echo "foo= $foo"; ?> Push testFlash.php to the same directory on the server and hit your html file with your browser. Parts of this code taken from: http://www.thegoldenmean.com/technique/flashMX_mailform1.html and http://actionscript-toolbox.com/samplemx_php.php */ |
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