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OpenAL Audio BindingsPlatform independent audio bindings. Requires the » OpenAL library. This » PECL extension is not bundled with PHP. Information for installing this PECL extension may be found in the manual chapter titled Installation of PECL extensions. Additional information such as new releases, downloads, source files, maintainer information, and a CHANGELOG, can be located here: » http://pecl.php.net/package/openal. The DLL for this PECL extension may be downloaded from either the » PHP Downloads page or from » http://pecl4win.php.net/ This extension defines four resource types: Open AL(Device) - Returned by openal_device_open(), Open AL(Context) - Returned by openal_context_create(), Open AL(Buffer) - Returned by openal_buffer_create(), and Open AL(Source) - Returned by openal_source_create(). The constants below are defined by this extension, and will only be available when the extension has either been compiled into PHP or dynamically loaded at runtime.
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Code Examples / Notes » ref.openalganswijk
There is no explanation about what OpenAL actually is and you first have to follow quite a lot of links and download an SDK (from the Creative site) to get information about what OpenAL actually is, but here is what I understand it is: It's a new standard to create a kind of 3D sound landscape in the way that OpenGL creates a visual 3D landscape. It's not a general sound card interface (as I was looking for). It doesn't handle MIDI and it can't handle sound input (yet). I was hoping that I could experiment with a kind of homebrewed VoIP with this library but that's not the case. BTW. The "links to the DLL", don't actually lead to an DLL and finding one is very hard and I haven't found one yet, but at least I know now that I don't have to search any further. For the beautiful people making this excellent PHP site the great resource it is: Feel free to use this email as you seem fit... cweiske
Playing a wav file: <?php function printok($b) { echo $b ? " ok\n" : " error\n"; } echo "Opening device"; $device = openal_device_open(); printok($device); echo "Creating context"; $context = openal_context_create($device); printok($context); echo "Making context the current"; printok(openal_context_current($context)); //where we are //echo "Setting listener position"; //printok(openal_listener_set(AL_POSITION, array(0, 0, 0))); //echo "Setting listener orientation"; //printok(openal_listener_set(AL_ORIENTATION, array(0=>0,1 => 1, 2=>0, 3=> 0, 4=>4, 5=>5))); echo "Creating buffer"; $buffer = openal_buffer_create(); echo "Loading wav"; printok(openal_buffer_loadwav($buffer, '/data/shared/vmware/newmessage.wav')); echo "buffer stats\n"; echo " Frequency: " . openal_buffer_get($buffer, AL_FREQUENCY) . "\n"; echo " Bits : " . openal_buffer_get($buffer, AL_BITS) . "\n"; echo " Channels : " . openal_buffer_get($buffer, AL_CHANNELS) . "\n"; echo " Size : " . openal_buffer_get($buffer, AL_SIZE) . "\n"; echo "Creating source"; $source = openal_source_create(); echo "Setting source buffer"; printok(openal_source_set($source, AL_BUFFER, $buffer)); //echo "Setting source position"; //printok(openal_source_set($source, AL_POSITION, array(1, 0, 0))); echo "Playing source"; printok(openal_source_play($source)); echo "sleeping\n"; //sleep(1); //we wait 300msecs beause the sound // has no time to be played otherwise //since playing sound is done concurrently // to the script usleep(300000); echo "Destroying source"; printok(openal_source_destroy($source)); echo "Destroying buffer"; printok(openal_buffer_destroy($buffer)); echo "Destroying context"; printok(openal_context_destroy($context)); echo "Closing device"; printok(openal_device_close($device)); ?> tjeerd
OpenAL aims to provide a standardized API for something called '3D' sound, just like OpenGL does for '3D' video rendering. The fun part of OpenAL is that it does all the DSP for you, so you don't need to know a lot about audio. Since OpenAL comes from Creative Labs, it supports hardware rendering of audio with most if not all SoundBlaster audio controllers. They come with chips from EMU-systems and are specifically designed to mix down multichannel audio with DSP effects like reverb and chorus, which could consume a lot CPU speed. The downside of OpenAL is that (at this time of writing) it is focus on games only. It doesn't do MIDI at all, it doesn't record anything, it doesn't work like a synthesizer. The only thing you can do with OpenAL is play sounds in a simulated 3D environment. It probably doesn't work on the web. To use OpenAL you need to read the documentation about OpenAL. Note concerning audio users: there's no such thing as '3D' audio with speakers. Technically, when people have only two ears, they really can't distinguish sound from above or below, even in front or from behind. To achieve this people merely hear volume, the brightness of sound and the phase difference. One should be able to hear more '3D' sound with only two quality-class speakers than with a consumer class 5.1-set. cweiske
I made a PHP-Gtk2 OpenAL demo which allows you to define as many sound sources as you like and position them relative to the listener by drag and drop: http://gnope.org/p/Tools_OpenALdemo
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