package{ import flash.display.Sprite; import flash.media.*; import flash.events.*; import flash.net.*; import flash.text.*; import flash.utils.*; public class Main extends Sprite{ public function Main(){
var jazz:Sound = new Sound(new URLRequest("My.mp3")); var jazzChannel:SoundChannel = jazz.play(); // sound is playing var timer:Timer = new Timer(5000, 1); timer.addEventListener(TimerEvent.TIMER, onTimeout); timer.start(); function onTimeout() { jazzChannel.stop(); // sound stops playing } } } }
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