public class Main extends Sprite { private var _sound:Sound; var i:int = 1; public function Main( ) { addEventListener(Event.ENTER_FRAME, onEnterFrame); }
public function onEnterFrame(event:Event):void { var barWidth:int = 200; var barHeight:int = 5; var loaded:int = i++; var total:int = 100; if(total > 0) { graphics.clear( ); graphics.beginFill(0xFFFFFF); graphics.drawRect(10, 10, barWidth, barHeight); graphics.endFill( );