public class Main extends Sprite { private var _sound:Sound; private var _channel:SoundChannel; public function Main( ) { addEventListener(Event.ENTER_FRAME, onEnterFrame); _sound = new Sound(new URLRequest("song.mp3")); _channel = _sound.play( ); }
public function onEnterFrame(event:Event):void { var spectrum:ByteArray = new ByteArray( ); flash.media.SoundMixer.computeSpectrum(spectrum);