package { import flash.display.*; import flash.events.Event; import flash.net.URLRequest; public class Main extends Sprite { private var shape:Sprite; private var loader:Loader; private var bmpImage:BitmapData; private var mShape:Sprite;
public function Main() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, picLoaded); loader.load(new URLRequest("image1.jpg"));
mShape = new Sprite();
mShape.x = 100; mShape.y = 200; }
private function picLoaded(event:Event):void { bmpImage = new BitmapData(loader.width, loader.height);