public class Main extends Sprite { private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
private var _loader:Loader = new Loader( );
public function Main( ) { _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad); _loader.load(new URLRequest("m.jpg")); var image:Bitmap = new Bitmap(_bitmap); addChild(image); }
public function onLoad(event:Event):void { var loaderBmp:Bitmap = Bitmap(_loader.content); var w:Number = loaderBmp.width / 5; for(var i:int = 0; i < 10; i++) { _bitmap.copyPixels(loaderBmp.bitmapData, new Rectangle(i * w, 0, w, loaderBmp.height), new Point(i * (w + 2), i)); } } } }
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