public class Main extends Sprite { private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xffffffff); private var _xoffset:int = 0;
public function Main( ) { addChild(new Bitmap(_bitmap)); addEventListener(Event.ENTER_FRAME, onEnterFrame); }
public function onEnterFrame(event:Event):void { _xoffset++; var point:Point = new Point(_xoffset, 0);