Use perlinNoise : Bitmap : Graphics Flash / Flex / ActionScript examples


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Use perlinNoise


 
package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;

    public class Main extends Sprite {
        private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,
                                 true, 0xffffffff);
        private var _xoffset:int 0;

        public function Main(  ) {
            addChild(new Bitmap(_bitmap));
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(event:Event):void {
            _xoffset++;
            var point:Point = new Point(_xoffset, 0);

            _bitmap.perlinNoise(20010021000, false, true,1, true, [point, point]);
        }
    }
}

        



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