package{ import flash.display.*; import flash.geom.*; public class Main extends Sprite{ public function Main(){ var bitmapData:BitmapData = new BitmapData(200, 200); bitmapData.fillRect(new Rectangle(0, 0, 100, 100), 0xFFFF0000); bitmapData.fillRect(new Rectangle(100, 0, 100, 100), 0xFF00FF00); bitmapData.fillRect(new Rectangle(0, 100, 100, 100), 0xFF0000FF); bitmapData.fillRect(new Rectangle(100, 100, 100, 100), 0xFFFFFF00); var bitmap:Bitmap = new Bitmap(bitmapData); addChild(bitmap); } } }
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