package {
import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.geom.Rectangle; import flash.events.MouseEvent; public class Main extends Sprite {
private var _bitmapData:BitmapData = new BitmapData(200, 200);
public function Main () { _bitmapData.fillRect(new Rectangle(0, 0, 100, 100), 0xFFFF0000); _bitmapData.fillRect(new Rectangle(100, 0, 100, 100), 0xFF00FF00); _bitmapData.fillRect(new Rectangle(0, 100, 100, 100), 0xFF0000FF); _bitmapData.fillRect(new Rectangle(100, 100, 100, 100), 0xFFFFFF00);
var container:Sprite = new Sprite(); addChild(container);
var bitmap:Bitmap = new Bitmap(_bitmapData); container.addChild(bitmap);
container.addEventListener(MouseEvent.CLICK, clickHandler); }
private function clickHandler(event:MouseEvent):void { _bitmapData.floodFill(mouseX, mouseY, 0xFF000000 | Math.random() * 0xFFFFFF); } } }
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