public class Main extends Sprite { private var img:Bitmap; // The Bitmap object private var imgContainer:Sprite; // Container for the Bitmap object private var t:TextField = new TextField( );
public function Main( ) { t.text = "Please come to my party..."; t.autoSize = TextFieldAutoSize.LEFT; addChild(t);
var loader:Loader = new Loader( ); loader.contentLoaderInfo.addEventListener(Event.INIT, initListener); loader.load(new URLRequest("s.jpg")); }