package{ import flash.display.*; import flash.geom.*; public class Main extends Sprite{ public function Main(){ var rect:Shape = new Shape( ); rect.graphics.beginFill(0xFF0000); rect.graphics.drawRect(0,0,25,50); var ellipse:Shape = new Shape( ); ellipse.graphics.beginFill(0x0000FF); ellipse.graphics.drawEllipse(0,0,35,25); var canvas:BitmapData = new BitmapData(100, 100, false, 0xFFFFFFFF); canvas.draw(rect); var matrix:Matrix = new Matrix( ); matrix.translate(10, 10); canvas.draw(ellipse, matrix); var bmp:Bitmap = new Bitmap(canvas); addChild(bmp); } }}
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